How to Make Sound Recordings Not Sound Like Shit A Beginners Guide.
Firstly, a disclaimer:
Im not all knowing, so dont take my advice as gospel. Think of it merely as a guide to lead you not in the completely wrong direction.
That being said though, I have been doing Sound Design for animation (and motion picture in general) in some form or another (sound effects editing, mixing, recording, voice over recording, etc.) for the better part of 5 years. And, as Im yet to get any of my projects on anything aside from the internet, Id say that internet-based multimedia is what Im best at.
Side Note:
I do apologise if this guide comes off as a little bit ranty. Hopefully my point will still come through though.
Anyway, onto the guide:
1. Microphone!
First things first a golden rule: The sound quality which you will end up with will only be as good as the lowest-quality device involved in the recording. Now before I go spurting off fancy words like signal chain and signal to noise ratio, the bottom line is this: If you have an awesome microphone and you record into a crappy sound card, youll get a crappy result. Likewise, if you have a crappy microphone and an awesome sound card, youll get a crappy result.
The only way to overcome this problem is to do something which everyone who does stuff for free hates spend money. This is hardware were talking about. No matter how many torrent sites you visit, you cant download a microphone.
For web based animations, your end result isnt going to be some highly-dynamic ultra awesome cinema mix, so you dont need professional quality gear to have fair results. Generally a Dynamic microphone will do the trick nicely. You can pick up a fairly decent Cardioid Dynamic Microphone from most electronic stores for around $20 - if Cardiod Dynamic Microphone is too long and difficult for you to remember, just ask for a karaoke microphone instead. Theyre the same thing.
I cant stress enough how important it is to get a fairly decent microphone for your voice recordings. A headset mic, a gooseneck mic or any other small-diaphragm microphone like that will not suffice. They are designed to be used for voice chat, and they give off about the same quality as a telephone call. You dont want your epic Mario vs. Sonic monologue battle to sound like theyre on the phone to each other, do you?
Now this is going to sound harsh, but this is basically the bottom line: If you arent prepared to buy a microphone other than a headset mic, then give up all hope of ever getting any sound quality that doesnt sound like a hat full of assholes.
Side Note:
If youre looking to spend a bit more money, go and buy a Shure SM57. Theyll set you back around $150, but their quality (and versatility) is unmatched for the price. If youre recording into a motherboard soundcard, or a gaming soundcard, youll also need to buy an XLR to 3.5mm minijack cable.
Ok, so youve gotten your microphone. Now, you need a few other things whilst youre still at the shops. Go buy a pair of stockings and a wire coat hanger. Why? Not for funny business. Trust me on this one. Youll need them later.
On to the preparation stage.
2. Acoustics
A microphone is a device that will record all sound it wont just record your voice. So any background noise that you hear within your recording area, there is a very high chance that your microphone will pick it up. And of course you dont want to hear someone mowing their lawn in the background of your epic Sonic vs. Mario showdown, now do you?
To stop this, you need to prevent as much exterior noise getting into your recording area as possible. Ideally, youd use a soundproof booth, but were not all rolling in money, so I doubt this is possible. Generally it is best to close all windows within the area, turn off any washing machines you have going, shoot your neighbours that are mowing the lawn, etc. etc. If there is too much noise within the area, wait until there is less. I generally do most of my voice recordings at 2:00am, because thats the only time all the damn wildlife shuts up.
Now if you have a noisy computer, it is often a good idea to put some blankets around it, or other acoustically dampening material. I DO NOT recommend doing this for an extended period of time however, as it will probably make your computer overheat and, quite possibly, explode. I know it goes without saying, but remove all of the blankets and whatnot as soon as youve finished recording.
3. Recording
Firstly, youll need to set up your microphone. If you have a microphone stand, then use that. Otherwise, youll need to find some way of keeping the microphone in a steady position. I dont advise having the voice actor hold the microphone, as it is easy for them to become distracted and move the microphone around. This leads to variances in volume level, and handling noise of the microphone.
If you have a friend who can kindly hold the microphone for the voice actor, and they have a steady hand, then use them. This will eliminate volume variances, and hopefully most handling noise.
Next, youll need that pair of stockings and coat hanger you bought earlier. Stretch the pair of stockings over the coat hanger, and position it between the voice actor and the microphone (this generally works best if you have a microphone stand). This is more or less a cheaper version of a pop filter a device which eliminates the loud KAFOOMP sounds you hear on poor recordings when people use plosives (p sounds, s sounds and other words with sharp attacks). If youre willing to buy a proper pop filter, itll set you back around $30 from any professional audio store.
Now youll need to plug the microphone into your computer. I cant help you here. Youll probably need to plug it into the back of the tower, so get out a flashlight and go hunting for that mic input. Chances are that itll look exactly like a headphones port, but will be a different colour. Consult your computer/sound card manual for where the input is located.
Now youll need some software to use for recording. I personally use Pro Tools, but that isnt cheap, and you cant acquire it through non-legal means as it needs an actual external hardware device for the program to even boot up.
So, Id suggest using Audacity. Its a freeware audio editing program. Download it from audacity.sourceforge.net/
Firstly, within Audacity, youll need to edit some Preferences. Go to Edit-> Preferences to do this. Then, click on the Quality tab. Change the Default Sample Rate to 48000Hz and the Default Sample Format to 16-bit. This brings your recordings in line with international audio standards for video projects. Feel educated. Youll probably need to restart the program for the changes to take effect.
Next, in the top left toolbar on the screen, youll see a picture of a microphone with a volume slider next to it. Just to the left of that again, youll see a drop down menu. From that menu, choose microphone.
Now, youll need to set an appropriate recording level. The middlemost toolbar at the top of the program has two sets of volume meters on it. One is for playback (indicated by a speaker), the other is for recording (indicated by a microphone). Click on the down arrow next to the microphone, and click on Monitor input. Providing that youve plugged your microphone into the right port on your computer, you should see a little red bar filling the volume meter. This indicates the current voice recording volume. Notice that when you speak into the microphone, it bounces up and down? Thats the level of volume coming into the computer from the microphone.
Youll now need to perform something called a gain check. It is used to optimise the microphones volume level for recording. Get your voice actor to speak into the microphone at the loudest they will throughout the recording. Ideally you want the peak level of volume coming into the computer to be as close to the right hand side as possible, without it hitting 0.
When the volume meter hits 0, it causes clipping. This creates very bad distortion that makes sound recordings sound like shit. Seeing how this guide is called How to Make Sound Recordings Not Sound Like Shit, it seems like something you wouldnt want to do. Therefore change the microphones volume settings to stop clipping this by moving the volume slider next to the picture of the microphone.
Side Note:
Generally, it is good to do any particularly loud lines (such as Mario and Sonic screaming at eachother, Dragon Ball Z-style. Because I just *know* that thats going to appear in your animation) in separate takes, so that you can set the volume level accordingly for them.
Now, here comes the big moment. Time to record something.
When your voice actor is ready, hit the button with the red circle in it. This is (obviously) the record button. Youll notice a line moving towards the right of the screen, drawing in a squiggly line behind it as it goes. This is a visual representation of the audio that it is recording. If the audio peak reaches the very top or bottom of the track, then it has clipped. If this happens, start again, and heres a virtual slap in the face for making a sound recording that sounds like shit. *slap*.
4. Clean-up
Now say that even though youve followed this guide to perfection, you still manage to get horrible quality sound recordings. Audio clean-up isnt really a delicate art like image clean-up. Any changes which you make will be highly brutal changes that will drastically alter the overall properties of the voice recording. The most common way to reduce noise is to use an Equalizer, or an EQ.
In Audacity, to use the EQ, select a segment of the audio, and then Click Effect -> equalization. Youll get a window pop up that has a sort-of line graph at the top. The pitch of the sound (frequency) is mapped horizontally, and the volume is mapped vertically. You can alter the volume of certain frequencies of the sound by drawing points and moving them within the EQ graph.
The most common usage of this EQ filter is to remove the bottom end of a voice recording. This is a more barbaric way to remove those pop sounds that youd hear if you werent able to make a pop filter. Generally if you set the graph to the lowest point possible at around 150Hz, it should remove all of those horrible sounds.
Whilst it will get rid of those popping sounds, it will also take with it any sound below that range. So if for some reason, you want Sonic or Mario to sound like Barry White, this will pretty much ruin the voice take.
There are more advanced EQ techniques for finer audio editing, but they are too difficult to explain here. There are tutorials available online if you want to pursue this further.
Side Note:
There are also Noise Reduction plug-ins available for some audio editing programs. Whilst some of them are very good at removing microphone noise and other artefacts, they can also make your recordings sound like theyre coming from a fish tank. Use them with caution.
5. Compiling
Now that youve gotten all of Sonic and Marios lines recorded for your epic faceoff, you need to compile them into a scratch track. Now Im not going to go into detail here, as Im not all that familiar with the workings of Audacity. There are plenty of free tutorials on how to use the program available on the intertubes, however.
Basically, within the scratch track stage though, youre aiming to time out the voice actors lines appropriately. It takes a bit of practice to get it sounding like a normal, flowing conversation, but essentially the best way to achieve this is to listen to the lines both individually and as part of the entire scene for pacing purposes.
6. Post Production
So now that youve made your awesome showdown between Sonic and Mario, youll need to add in sound effects and whatnot. I dont think that Audacity has the ability to import a video file, so youd need to look to a program such as Sony Acid. Youll also need to convert your animation into an Acid-friendly video format. Swf is not one of these. Generally Ive found the easiest way is to export the animation from flash as a PNG sequence, and then create a video from that PNG sequence in a video editing program. I achieve that through Sony Vegas but once again, youre on your own for working that one out.
Im not going to go into detail on how to use Sony Acid. Rest assured though, if you can work out how to use Flash and Audacity, you should be able to work out Acid. What I will give tips on though is the overall construction of sound for a scene.
Firstly, youll need to create or source an atmosphere sound for the scene. Seeing as Im sure that Sonic and Mario will be flying in mid air with no obvious explanation as to why they *can* fly, youll need some wind blowing, or other general ambience.
Next, youll need some key sound effects, such as them punching each other and whatnot. You can source a whole heap of sound effects from the internet. www.findsounds.com is the best for this, but dont expect every sound effect from that site to be a quality result.
Then obviously youll need music, but Im sure some form of a Sonic or Mario remix will be in order. There are a lot of free music tracks available on websites such as www.newgrounds.com , and Im sure youll be able to acquire any other track you need through various means.
Finally, youll need to mix the damn thing. There are no real rules to the mixing of a soundtrack, EXCEPT that for an animation, dialogue ALWAYS comes first. If you cant get the dialogue intelligible, no one will be able to understand Marios inner turmoil against
hell, I dont know. Just make sure that the dialogue is intelligible.
Once again, make sure that the entire final mix doesnt clip. This will be indicated by a small red light on the peak meter in acid. If its clipping, youll need to adjust sound levels to stop this. You can cheat and use a dynamic compressor, but once again theyre tools that should only be used by people who know exactly what theyre doing. And Im not going to explain that as itll take far too long.
Side Note:
As a general tip throughout the sound recording, editing and mixing process, keep everything in lossless formats dont save sounds as MP3s. Save them as .wav files. To draw a comparison to the visual side of things, you wouldnt repeatedly save a photoshop picture as a JPEG after every time youve worked on it, would you?
As a final tip, get other people to listen to the mix before it is released preferably people who have never heard it before. That way theyll be listening without previous viewings and no bias. As such theyll be able to give you a rough guide as to where there are faults within the mix, and what needs to be adjusted, etc.
Conclusion
Hopefully this guide has helped you to have better sound quality in your animations. I find that in about 90% of the web-based animations Ive seen (ESPECIALLY on newgrounds), the soundtrack as a whole is absolute balls. So I hope that through reading this, theres less of a chance of your animation becoming a number within that percentage.
Im sure Mario and Sonic will thank you for it. : )














Comments
As well, on a side not, the whole number listing is a bit off. (2 is repeated, then skips to 5, then back to 4, then back to 5 again, ect.)
Dunno if that was on purpose, but regardless, this is an incredibly helpful resource that I will need to keep in mind. Thank ya very much!
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meh stuff :3
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